Named after the Monty Python comedy troupe, Python is an interpreted, open-source, object-oriented programming language. It's also free and runs portably on Windows, Mac OS, Unix, and other operating systems. Python can be used for all manner of programming tasks, from CGI scripts to full-fledged applications. It is gaining popularity among programmers in part because it is easier to read (and hence, debug) than most other programming languages, and it's generally simpler to install, learn, and use. Its line structure forces consistent indentation. Its syntax and semantics make it suitable for simple scripts and large programs. Its flexible data structures and dynamic typing allow you to get a lot done in a few lines. To learn it, you'll need is some basic programming experience and a copy of Python: Visual QuickStart Guide
In patented Visual QuickStart Guide fashion, the book doesn't just tell you how to use Python to develop applications, it shows you, breaking Python into easy-to-digest, step-by-step tasks and providing example code. Python: Visual QuickStart Guide emphasizes the core language and libraries, which are the building blocks for programs. Author Chris Fehily starts with the basics - expressions, statements, numbers, strings - then moves on to lists, dictionaries, functions, and modules before wrapping things up with straightforward discussions of exceptions and classes. Some additional topics covered include:
* Object-oriented programming
* Working in multiple operating systems
* Structuring large programs
* Comparing Python to C, Perl, and Java
* Handling errors gracefully.
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Table of contents Chapter 1. Getting Started Getting Python Reading Python Documentation Opening a Command-Prompt Window Setting Your Path Using Python Environment Variables Running Programs in Interactive Mode Running Programs in Script Mode Using IDLE Specifying Command-Line Options Passing Arguments to a Script Chapter 2. Expressions and Statements Documenting Programs Naming Variables Creating Expressions Creating Expression Statements Creating Variables Deleting Variables Printing Objects Determining an Object's Identity Creating References to the Same Object Determining an Object's Type Using Boolean Operators Using Comparison Operators Chaining Comparisons Determining the Order of Evaluation Summarizing Objects Chapter 3. Working with Numbers Understanding the Types of Numbers Understanding Promotion Performing Basic Arithmetic Raising a Number to a Power Getting the Remainder of a Division Getting the Quotient of a Division Controlling Calculation Order Making Augmented Assignments Converting Among Number Types Comparing Numbers Using Mathematical Functions Using Advanced Mathematical Functions Generating Random Numbers Chapter 4. Working with Strings Creating a String Inserting Special Characters into a String Creating a Unicode String Finding the Length of a String Indexing a String (Extracting a Character) Slicing a String (Extracting a Substring) Concatenating Strings Repeating a String Using String Methods and Functions Changing String Case Testing a String Trimming and Justifying a String Searching for Substrings Replacing Substrings Translating a String Splitting and Joining Strings Performing List Operations on a String Converting a String Comparing Strings Printing Formatted Strings Chapter 5. Working with Lists and Tuples Creating a List or Tuple Finding the Length of a List or Tuple Indexing a List or Tuple (Extracting an Item) Slicing a List or Tuple (Extracting a Segment) Copying a List or Tuple Shallow and deep copies Concatenating Lists or Tuples Repeating a List or Tuple Converting a List or Tuple Comparing Lists or Tuples Testing List or Tuple Membership Modifying a List Replacing List Items Counting Matching List Values Searching a List Adding List Items Removing List Items Sorting a List Inserting Items into a Sorted List Defining a Custom List Sort Order Reversing a List Chapter 6. Working with Dictionaries Using Dictionary Operators and Methods Creating a Dictionary Printing a Dictionary Getting a Value by Using a Key Getting All of a Dictionary's Values Getting All of a Dictionary's Keys Getting All of a Dictionary's Key-Value Pairs Determining Whether a Key Exists Counting a Dictionary's Key-Value Pairs Adding or Replacing a Key-Value Pair Removing a Key-Value Pair Removing a Random Key-Value Pair Clearing or Deleting a Dictionary Combining Dictionaries Copying a Dictionary Converting a Dictionary Comparing Dictionaries Sorting a Dictionary Storing Computed Values in a Dictionary Chapter 7. Control Flow Statements Splitting Statements Across Lines Creating Compound Statements Using pass to Create a Null Statement Indenting Blocks of Statements Putting Multiple Statements on a Line Using if Conditionals Using if-else Conditionals Using if-elif-else Conditionals Using while Loops Using while-else Loops Using for Loops Using for-else Loops Looping over a Range of Integers Skipping Part of a Loop Iteration Exiting a Loop Chapter 8. Functions Defining a Function Documenting a Function Calling a Function Returning a Value from a Function Returning Multiple Values from a Function Specifying Positional Arguments Specifying Default Parameter Values Specifying Keyword Arguments Specifying an Arbitrary Number of Positional Arguments Specifying an Arbitrary Number of Keyword Arguments Combining Argument-Passing Techniques Creating Recursive Functions Passing Mutable and Immutable Arguments to Functions Declaring Global Variables Assigning a Function to a Variable Using Functional Programming Tools Using lambda Expressions to Create Functions Using apply to Call a Function Using map to Apply a Function to Sequence Items Using zip to Group Sequence Items Using filter to Remove Sequence Items Conditionally Using reduce to Reduce a Sequence Using List Comprehensions to Create Lists Chapter 9. Modules Structuring a Module Creating a Module Documenting a Module Loading a Module with import Accessing Attributes Listing an Object's Attributes Manipulating Attributes Loading Specific Module Names with from Loading a Module Under a Different Name with as Enabling Language Features Reloading a Module with reload Specifying the Module Search Path Determining Whether a Module Is Running As a Program Determining Which Modules Are Loaded Understanding Namespaces Accessing Namespaces Understanding Scoping Rules Nesting Functions Grouping Modules into Packages Terminating a Program Explicitly Running Code Programmatically Chapter 10. Files Opening a File Reading from a File Writing to a File Closing a File Changing Position in a File Truncating a File Getting File Object Information Printing to a File Accessing Standard Input and Output Files Prompting for User Input Using the File System Accessing Environment Variables Changing the Working Directory Listing Directory Contents Creating a Directory Removing a Directory Renaming a File or Directory Removing a File Getting Path Information Getting File Information Splitting Paths Joining Paths Saving Objects As Files Chapter 11. Exceptions Understanding the Exception Hierarchy Handling an Exception Ignoring an Exception Getting an Exception's Argument Handling All Exceptions Running Code in the Absence of an Exception Handling Multiple Exceptions Running Mandatory Cleanup Code Raising an Exception Explicitly Creating User-Defined Exceptions Making an Assertion Chapter 12. Classes Understanding OOP Terminology Defining a Class Documenting a Class Accessing Built-In Class Attributes Creating an Instance Accessing Built-In Instance Attributes Creating Class Variables Using Special Methods to Overload Standard Behavior Creating Instance Variables with an Initialization Method Destroying an Instance Creating a String Representation of an Instance Setting the Truth Value of an Instance Comparing Instances Accessing Instance Attributes Treating an Instance Like a List or Dictionary Performing Mathematical Operations on Instances Calling an Instance Defining and Invoking a Custom Method Deriving New Classes from Existing Classes Hiding Private Data Determining Class Membership Appendix A. Learning Python Getting Support Editing and Debugging Code Programming Resources
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